From: [...] (Janis Papanagnou) Newsgroups: rec.games.roguelike.nethack Subject: Ascension (long) Date: 3 Nov 1994 16:48:40 +0100 I dare wasting bandwidth - it is my 1st ascension. I'm just too happy. Please forgive; demi-gods are only human, though :-) "Goodbye Janis the Demigod ..." "So thou thought thou couldst kill me, fool." "I'll be back." Lost my kingdom at Molochs', and reaching level 1 with the amulet in my hands, I have had to return down to the mines again ... 1 Janis-K ascended to demigod-hood 179 [219] (Nethack 3.1.3) What's that ??! A Knight ? I never really wanted to play a Knight ! (Must be one of the games "just let us start for 3 dungeon levels or 4" ...) ... and now made my very first ascension with that guy. He started lawful, and finished chaotic (got the taste of life). Some specials (at least for me) in this game: No cursed bell trick; no wish for artifact; got artifact weapons only from offering; no extra altar in the whole game, only minetown (aligned), death valley, Orcus' town, Molochs sanctum; found and ignored Demonbane; had two AoLS and did not need them; had and lost RoReg, RoC, RoID, and many good wands, to a "chest attack" in Vlads tower; besides THE WoW, I only found one magic lamp; got teleport control prior to teleport. The most remarkable, however, was: MY KNIGHT HAS NO SERIOUS STUPID MOVE DONE (OK, he'd be dead, otherwise :-) (But "YASD" is always my major enemy in the game !!!) Some small mistakes could not be avoided: a fall in the moat once, but reached the shore alife, and the lost of many good items (rings and ray wands) to an electric chest And one major one - so that I thought, my adventurer will fail again: I deposit my blessed bag of holding on Sanctum level to ease the fight, and the last thing I have heard of it was "a crunshing sound". This mistake made the game more interesting again - I thought, I will not survive -, for several reasons: I was at Level 50, deep in the dungeons, when it happend; all my holy water, and my scrolls of remove curse were in the bag (do you know of the effect of an applied cursed unicorn horn); about 20 wands of digging (20 more at level 1, to be prepared for the earth level), and many ray wands vanished with the bag, so that I have to fight the monsters face to face; many gold and gems get lost in the bag (that finally will reduce my score), along with my second blessed luckstone; many teleport scrolls that would have saved my magic power, and some potions of speed, that would have given me a move bonus. Finally back on level 1 it turned out, that I will need another bag to prepare my inventory for the Elemental Planes. I could not remember where some bag lies around in the dungeons; so I decided to go back to the gnomish mines - The Amulet in my pack - full of dread. Until my Knight has been reaching the mine town, nothing approppriate has been found. In a hardware store (after purging the shopkeaper), I decided to use my only wand of polymorph for a desperate polypile try - the first and only in that game. After four zaps, the Knight managed to get a bag (which finally turned out to be an oilskin sack), and, with a bit relief, he hopefully returned to level 1, to collect most stuff. For my pickaxe has become cursed, I left back many more gems and gold, to take all wands of digging with me. The Elemental Planes were no major problem; I only trembled in the Air Plane: a Ki-Rin tries to extinguish my Knight, which hardly survived, and second: a mind flayer approaches, and no magic portal to find. (My last two deaths have been caused by them, so I was heavily frightend !) But with ONE foot distance, a portal took me away. In the Water Plane the Wizard made a poor try to steal the Amulet; but where should he go to ? The Astral Plane should not be a problem with my helm of opposite alignment; and yet the first altar was mine. The final data: HP:173 [219] AC:-22 STR:25 (18/65) DEX:12 CON:18 INT:10 WIS:18 CHR:18 EXP:25 Moves:81025 mostly burdened, sometimes stressed Intrinsics: piously aligned, telepathic, teleport + control, invisible + see invisible, very fast, stealthy, aggravate monster, poison/fire/cold/shock/sleep/disintegration/hallucination resistent, life saved (not needed), protected, reflection, jump, magic protected, extreemly lucky, extra luck, no good/bad luck timeout approx. 220.000 $ Gems, approx. 50.000 $ Gold, much gold and precious gems got lost with a blessed BoH Inventory (excerpt): [ " ] AoY, plastic AoY, AoLS (worn), cursed AoLS (AoLS never needed) [ = ] blessed +3 RoID (always worn), blessed RoL, RoC (seldom used) [ ) ] +6 Grayswandir (worn; phantastic; it sears through Gehennom), cursed +6 Snickersnee [ [ ] cursed +3 GDSM, +0 CoP, blessed +3 SoR, blessed +3 BoS, blessed rustproof +3 HoOA, blessed rustproof +3 GoP [ + ] Book of the Dead [ ( ] Oilskin sack, drum of earthquake (7), blindfold, skeleton key, blessed Magic Mirror of Merlin, Bell of Opening, +0 unicorn horn Candelabrum of Invokation [ * ] luckstone (has been blessed most time, as was his lost sibling) Vanquished monsters (excerpt): [ @ ] Wizard of Yendor (14 times), High Priest, Croesus, Medusa [ & ] Death (2 times), Asmodeus, Yeenoghu, Juiblex, 3 djinn, 16 vrocks, 6 horned devils, 4 mariliths, 5 erinyeses, 6 nalfeshnees [ A ] 1 Ki-Rin (nasty), 5 Archons (annoying), Couatls [ L ] 3 Master liches (before genocided; very annoying without teleport) [ H ] 3 Titans, 22 Minotauri [ D ] 33 adult Dragons (before genocided) [ E ] 89 Elementals [ W ] 10 Nazgul (shouldn't there be only 9 of them in a game ?) [ Y ] 4 Sasquatches [ N ] 2 golden Nagas [ c ] 35 cockatrices (quicker than a ring of conflict) [ i ] 2 tengus (no more required for teleport control) [ q ] 5 mumakil [ h ] 6 mind flayer 2868 creatures Genocided 31 species, just before facing The Wizard: D, H, L, T That's it, Janis